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Call of Duty Cold War work

COLD WAR: Multiple Levels
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team concepts.
Engineered (LUA, Game Script) code for handling focus states, user input, X

COLD WAR: Multiple Levels
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team concepts.
Engineered (LUA, Game Script) code for handling focus states, user input, X

COLD WAR: Safe House
Lead Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.  Co-engineered (LUA, Game Script) code for handling focus states, user input/animations.

COLD WAR: Safe House
Lead Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team. Co-engineered (LUA, Game Script) code for handling focus states, user input/animations.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: Safehouse
Artist/Technical Artist
Responsible for technical implementation: Creation of 2D UI assets and in-game layout (graphic design) from art team.
Co-engineered (LUA, Game Script) code for handling focus states, user input and selection.

COLD WAR: KGB Level
Artist/Animation/Tech Artist
Responsible for creating the cinematic material (in After Effects) which rendered to multiple computer screens in the level as part of set dressing the environment.
Engineered (LUA) code for rendering fx.